Demonic Tutor

Magic: the Gathering in the UK

So part of the fun of formats is working out what is good and going through that learning curve.  Once you know everything it's less interesting.

One really good way to have things be unknown is to have new cards.  But that means someone has to invent them, or a new set has to be released.

Unless ... you play Chaos Badger!

I wrote a program that generates random cards by semi-intelligently "colliding" two existing cards.

Examples:

Raging Choker
1R
Creature Artifact - Cat
Haste

At the beginning of your end step, target opponent gains control of Raging Choker and puts a charge counter on it.
At the beginning of your upkeep, Raging Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Raging Choker or remove one from it.
2/2

Darksteel Cohort
4G
Artifact Creature - Golem Treefolk Warrior
Flash
Vigilance
Darksteel Cohort is indestructible.

Darksteel Cohort gets +1/+1 as long as you control another green creature.
3/4

Linessa, Badger
2UG
Legendary Creature - Human Wizard Badger
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur — Discard another card named Linessa, Badger: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Whenever Linessa, Badger blocks, it gets +2/+2 until end of turn.
3/2

Living Mimic
3BU
Instant

As an additional cost to cast Living Mimic, sacrifice a creature.

Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.

Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

War Wurm
5RGW
Enchantment Creature - Wurm
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.

Whenever War Wurm attacks, destroy all other creatures.
7/7

Toxic Gardener
4BR
Creature - Zombie Goblin
Infect
{B}: Regenerate Toxic Gardener.

When Toxic Gardener dies, destroy target land.
4/1

Darigaaz's Slime
3G
Artifact Creature - Golem Ooze
{1}, Sacrifice Darigaaz's Slime: Add {B}{R}{G} to your mana pool.

Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
3/2

Awesome!

Chaos Badger cube coming soon ...

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Almost everything it generates is cool!

Man-o'-War Spawnbroker
1UU
Creature - Jellyfish Human Wizard
When Man-o'-War Spawnbroker enters the battlefield, return target creature to its owner's hand.

When Man-o'-War Spawnbroker enters the battlefield, you may exchange control of target creature you control and target creature with power less than or equal to that creature's power an opponent controls.
2/1

Thoughtbind Hunter
3UG
Creature - Beast
Counter target spell with converted mana cost 4 or less.<br />Trample<br /><br />Flash
4/4

Also Just Vampire, Creepy Seer, Bonds Surgeon and Quash Werewolf!  

This looks like the best format ever! Raging Choker for the win!

OK, this is too much fun.

Devout Griselbrand
6WB
Creature Legendary - Human Monk Cleric Demon
When Devout Griselbrand enters the battlefield, you gain 1 life.

Flying, lifelink
Pay 7 life: Draw seven cards.
1/7

Amazing nombocombo:

Moonwing Embers

1WR

Creature Sorcery - Insect

Flying

{W}: Moonwing Embers gets +0/+1 until end of turn.

Moonwing Embers deals 1 damage to each creature and each player.

2/1

Erratic Folio
3
Artifact
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.

{1}, {T}, Reveal two cards from your hand that share a color: Draw a card.

Spellstutter Recruit
UW
Creature - Faerie Wizard Human Soldier
Flash
Flying
When Spellstutter Recruit enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Metalcraft — Spellstutter Recruit gets +2/+2 as long as you control three or more artifacts.
1/1

Halls Druid
B
Land Creature - Elf Druid
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.

{T}, Pay 1 life: Add {G} to your mana pool.
1/2

Watery Disk
2W
Land Creature - Island Swamp Human Wizard
({T}: Add {U} or {B} to your mana pool.)
As Watery Disk enters the battlefield, you may pay 2 life. If you don't, Watery Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
2/4

Amphibious Crawlspace
1G
Creature Artifact - Kavu
Whenever Amphibious Crawlspace blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Crawlspace gets +3/+3 until end of turn.

No more than two creatures can attack you each combat.
2/2

OK OK I'll stop now!

How did you manage to get a 'Creature Instant'? Surely the Instants and Sorceries should have their own sections!

Way to obsolete all our hard work in the bakerverse!

Also I don't see a link?

How are you generating the mana costs? Some of them seem pretty crazy. Are you just adding half of each mana cost together?

Man of war/spawnbroker should be called manspawn broker.

Also this looks fun. Im back next friday. We should do this sometime after that

I see a serious chance of Chaos Badger derailing the Wednesday testing session :-)

No link, it's just running locally at the moment in a terminal.

Garruk, Tome

3G
Planeswalker Artifact - Garruk
+1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
{2}, {T}: Draw a card, then discard a card.

Creature Instants just become Creatures with Flash and ETB effects.  Same with Sorceries but without Flash.  Not sure what to do about Creature Auras and Creature Equipments, though.

Clone Incubator
2U
Creature Artifact - Shapeshifter
You may have Clone Incubator enter the battlefield as a copy of any creature on the battlefield.
As Clone Incubator enters the battlefield, choose a creature type.
Creature spells of the chosen type cost {2} less to cast.
0/0

Gaea's Tuskcaller
GG
Creature - Elf Human Shaman
Creature spells can't be countered.
Level up {1}{G}
LEVEL 2-5
1/1
{T}: Put a 3/3 green Elephant creature token onto the battlefield.
LEVEL 6+
1/1
{T}: Put two 3/3 green Elephant creature tokens onto the battlefield.
1/1

Suq'Ata Trawl
3RU
Creature Sorcery - Human Knight
Haste
Flanking
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
2/2

Capricious Terminate
1UBR
Creature - Human Wizard
{T}: Capricious Terminate deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.
Destroy target creature. It can't be regenerated.
Flash
1/1

Phyrexian Liege
4BG
Creature - Horror Avatar
Trample
Whenever Phyrexian Liege is dealt damage, sacrifice that many permanents.
As long as Phyrexian Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Phyrexian Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.
{T}: Target land becomes a Forest until Phyrexian Liege leaves the battlefield.
5/0

that is streight up the best think I have seen for a long while, I want to play this FO SHO

Spiritual Firewalker
2WW
Enchantment Creature - Kor Soldier
At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
Protection from red
Whenever a player casts a red spell, you may gain 1 life.
2/2

Retaliator Vorapede
3GRWG
Creature - Griffin Insect
Flying
Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Vorapede.
Vigilance, trample
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
2/4

Creature - Human Monk Frog Beast

Deepwood Fireball
GRX
Creature Sorcery - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
Deepwood Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Deepwood Fireball costs {1} more to cast for each target beyond the first.
1/1

Vengeful Provinces
4BW
Creature - Zombie Angel
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Provinces is in your graveyard, destroy target attacking creature, then put Vengeful Provinces on top of your library.
Flying
When Vengeful Provinces enters the battlefield, put a 1/1 white Human creature token onto the battlefield.
5/3

Mother il-Kor
WU
Creature - Human Cleric Kor Rogue
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Mother il-Kor deals damage to an opponent, draw a card, then discard a card.
1/1

Dusk Scuttler
1BU
Creature - Imp Crab
Flying

2/3

Mirror Revenge
4BR
Artifact Creature - Golem Spirit Avatar
Imprint — When Mirror Revenge enters the battlefield, you may exile target card from a graveyard.
Mirror Revenge has protection from each of the exiled card's card types. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
Flying, haste
When you cast Mirror Revenge, return all cards named Mirror Revenge from your graveyard to the battlefield.
3/4

Skulltap Raze

BR
Sorcery
As an additional cost to cast Skulltap Raze, sacrifice a creature.
Draw two cards.
As an additional cost to cast Skulltap Raze, sacrifice a land.
Destroy target land.

Brainstorm Urza
U
Artifact
Draw three cards, then put two cards from your hand on top of your library in any order.
{T}: Look at target player's hand.
Flash

I can't stop!

Filth Piracy
2BU
Creature Enchantment - Incarnation
Swampwalk
As long as Filth Piracy is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
2/2

Dusk Scuttler is broken!

And I love Skulltap Raze.

I assume you are matching cards based on some common link, or did Skulltap Raze happen to just come up out of the millions of possibilities?

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