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what happens if there are not 3 such lands left in the deck?
Warren, those are insanely overpowered.
What if the cycle were to read:
¬ cannot be cast if you control at least one non-land permanent.
?
Dan Barrett said:Warren, those are insanely overpowered.
What about a cycle of lands were basic lands matter that looks like this:
Sickly Pasture Non-basic land
T: Add W to your mana pool.
T: Remove an Essence counter from Sickly Pasture, add B to your mana pool.
Swamp Essence - this comes into play with X Essence counters on it, where X is equal to the number of swamps you control.
These lands get better with each turn you don't play them. The beauty of these lands is you can still get a mana from them turn 1, but they are significantly worse on turn 1.
err... do those counterlands make colourless mana? If not, they're kind of awkward, requiring another non-counter land in order to function?
Or is that the point?
What if the cycle were to read:
¬ cannot be cast if you control at least one non-land permanent.
?
Dan Barrett said:Warren, those are insanely overpowered.
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