Demonic Tutor

Magic: the Gathering in the UK

So, as you probably know, Maro said when discussing Faithless Looting that if they printed it again now they would make the wording "slightly different".

There's a *lot* of discussion about what he meant here with the most common opinons being that he meant:

    1. Discard two cards then draw that many cards.

    2. Discard two cards then draw two cards.

There are also people that think the discard should be random (terrible) or that it should be a straight colorshift of blue looting, that it should trigger differently (when ~ attacks you may ... instead of on tap) or that it should be draw X cards, discard X cards at end of turn.

I really can't work out if (2) is broken or not on (say) a guy that taps to red-loot a single card.  It's the same as "Hellbent - T: Draw a card" which doesn't seem wildly extreme but does seem strong.

I also can't work out if reversing these makes looting bad, or too much of a thinker/unfun.  Looting in the U version is basically always a good idea whereas in a reversed version it can be fairly bad.

Some discussions:

For ymtd5 I'd like to pair whatever red looting we like best with Madness and effects like Niv-Mizzet's ping upon draw (also ping upon discard?) on creatures or enchantments.

I also like combining it with N damage, an X damage spell, a creature's ETB ability (as a one off), when ~ attacks trigger and a hasty guy who taps to red-loot.

What do you think?

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This is the problem.  While red looting is giving red a much needed additional slice of the pie, it isnt really doing anything to address the fact that in constructed red only has 4 roles:

1) Red deck wins

2) Splash removal colour for control/ramp decks.

3) Splash burn for base other colour aggro. Boros, Vampires, RG beats.

4) Support colour for blue combo decks.

All the other colours actually get to build different decks every set.  But red just takes the best aggressive cards and throws them in "The red deck" (which may or may not actually exist).

It is just a bit dull really.

Thomas David Baker said:

Which is fine and all but I was hoping we could make R good at something else as opposed to just a bit better at what it currently does (dump its hand and hope it wins, burn you out once its creatures have been obsoleted).


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