I hate this idea that you should make bad decks and that making a good deck is anti-social. For example, this EDH thing at Worlds where you get boosters for eliminating people, is that going to be full of casual decks that go off on some bizarre 8 card combo on Turn 82? Great! And one man's "too good" is another man's "fair" anyway. Where do you draw the line? Decks that cannot possibly win in the first 7 turns no matter what draw they get?
Here's a theory for you.
The way to get people to behave the way you want is to incentivize them to do so.
EDH needs a different way of keeping score than life total. Otherwise Spike after Spike is going to come up with EDH decks which EDH Weenies are going to describe as "unfun" because it regularly wins early on in the game.
If you tell Spike that you get 5 points for eliminating an opponent but 25 points for putting the fifth different spell on the stack he will go build a deck to do that. So all you need is a big long list of things that you consider "fun". You can even give negative points for casing counterspells.
So your EDH games are probably about as "fun" as your alternative points table makes them.
Well, that's the theory. Perhaps I just don't get it.
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