new IPG. "beneficial" mandatory triggers are now functionally optional - Demonic Tutor2024-03-29T12:41:52Zhttps://demonictutor.ning.com/forum/topics/new-ipg-beneficial-mandatory-triggers-are-now-functionally?id=3440403%3ATopic%3A48732&feed=yes&xn_auth=noWell, in case people haven't…tag:demonictutor.ning.com,2011-12-23:3440403:Comment:485532011-12-23T10:14:47.175ZDavid Lyford-Smithhttps://demonictutor.ning.com/profile/DavidLyfordSmith
<p>Well, in case people haven't seen, they have taken all of what has been said on board and pulled the policy as originally announced. Some of the elements of it will remain (i.e. not having to remind your opponents about their triggers) but mostly it's going to be overhauled.</p>
<p>Well, in case people haven't seen, they have taken all of what has been said on board and pulled the policy as originally announced. Some of the elements of it will remain (i.e. not having to remind your opponents about their triggers) but mostly it's going to be overhauled.</p> I like not having to remind y…tag:demonictutor.ning.com,2011-12-22:3440403:Comment:487502011-12-22T00:24:06.857ZDaniel Roydehttps://demonictutor.ning.com/profile/DanielRoyde
<p>I like not having to remind your opponent about things. <br/>OTOH one of the qualities that makes magic such a good game is the fact that how good a card is, is not absolute, but contextual. Therefore "beneficial" doesn't have a constant definition. Trying to give it one will lead to silly situations.</p>
<p>I like not having to remind your opponent about things. <br/>OTOH one of the qualities that makes magic such a good game is the fact that how good a card is, is not absolute, but contextual. Therefore "beneficial" doesn't have a constant definition. Trying to give it one will lead to silly situations.</p> Well, this is an interesting…tag:demonictutor.ning.com,2011-12-21:3440403:Comment:485452011-12-21T13:52:42.422ZDavid Lyford-Smithhttps://demonictutor.ning.com/profile/DavidLyfordSmith
<p>Well, this is an interesting one. I am currently working on a project for Modern, showing which cards are now optional and which aren't, and indeed in most cases the stated rules for what is 1.4 optional do apply pretty clearly. But it does mean a lot of additional thinking and education for both players and judges.</p>
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<p>I do think that the fact that these effects are optional does make some odd things happen here and there (Necroplasm has been mentioned) and working differently…</p>
<p>Well, this is an interesting one. I am currently working on a project for Modern, showing which cards are now optional and which aren't, and indeed in most cases the stated rules for what is 1.4 optional do apply pretty clearly. But it does mean a lot of additional thinking and education for both players and judges.</p>
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<p>I do think that the fact that these effects are optional does make some odd things happen here and there (Necroplasm has been mentioned) and working differently at different RELs is peculiar.</p>
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<p>I don't like the fact that this decreases the responsibility of players to pay attention to what is going on in the game they are playing - and that it only counts for a particular subset of things. I don't think the distinction is intuitive enough.</p> Ah I hadnt read 1.4 Now I'm n…tag:demonictutor.ning.com,2011-12-20:3440403:Comment:486172011-12-20T16:39:20.140ZDaniel Roydehttps://demonictutor.ning.com/profile/DanielRoyde
Ah I hadnt read 1.4 Now I'm not so sure about this all. Sorry for misinformed posts before. I don't think that drawing a card should be optional.
Ah I hadnt read 1.4 Now I'm not so sure about this all. Sorry for misinformed posts before. I don't think that drawing a card should be optional. The former. Anything that is…tag:demonictutor.ning.com,2011-12-20:3440403:Comment:485402011-12-20T15:51:55.844ZTom Reevehttps://demonictutor.ning.com/profile/TomReeve
<p>The former. Anything that is 'may' or is, given the REL, considered optional under 1.4, is up to the controller of the trigger. Mandatory triggers are still mandatory, but your opponent isn't required to remind you, is not penalised for not reminding you.</p>
<p>The former. Anything that is 'may' or is, given the REL, considered optional under 1.4, is up to the controller of the trigger. Mandatory triggers are still mandatory, but your opponent isn't required to remind you, is not penalised for not reminding you.</p> are they completely optional,…tag:demonictutor.ning.com,2011-12-20:3440403:Comment:486152011-12-20T15:48:14.886ZThom Richardsonhttps://demonictutor.ning.com/profile/ThomRichardson
<p>are they completely optional, or can your opponent point them out and force you to do it?</p>
<p>are they completely optional, or can your opponent point them out and force you to do it?</p> Does Necroplasm work? It dest…tag:demonictutor.ning.com,2011-12-20:3440403:Comment:487412011-12-20T15:10:13.543ZLouis Mackiehttps://demonictutor.ning.com/profile/LouisMackie
<p>Does Necroplasm work? It destroys all of your creatures too, I think it's still mandatory</p>
<p>EDIT: Oh, you can just leave it at a certain cmc, gotcha.</p>
<p><br></br> <cite>Tom Reeve said:</cite></p>
<blockquote cite="http://demonictutor.ning.com/forum/topics/new-ipg-beneficial-mandatory-triggers-are-now-functionally?xg_source=activity#3440403Comment48613"><div><div class="xg_user_generated"><p>For some examples - at Competitive/Professional, Transcendence currently makes you unkillable…</p>
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<p>Does Necroplasm work? It destroys all of your creatures too, I think it's still mandatory</p>
<p>EDIT: Oh, you can just leave it at a certain cmc, gotcha.</p>
<p><br/> <cite>Tom Reeve said:</cite></p>
<blockquote cite="http://demonictutor.ning.com/forum/topics/new-ipg-beneficial-mandatory-triggers-are-now-functionally?xg_source=activity#3440403Comment48613"><div><div class="xg_user_generated"><p>For some examples - at Competitive/Professional, Transcendence currently makes you unkillable (this is getting fixed.) For a much more strategically interesting example, Necroplasm is now really, really awesome (at Comp/Prof.)</p>
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</blockquote> how can you possibly think no…tag:demonictutor.ning.com,2011-12-20:3440403:Comment:487392011-12-20T15:07:50.421ZPhilip Dickinsonhttps://demonictutor.ning.com/profile/PhilipDickinson
<p>how can you possibly think nothing has changed? to steal an example from Sam Black...</p>
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<p>imagine i am playing in a GP. it's my opponent's turn and she has a Suture Priest in play. I have a Sheoldred, Whispering One in play and a random creature in my graveyard, and I'm on 1 life. When she passes the turn, I can just choose not to resolve my legend's mandatory triggered ability.</p>
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<p>Previously, that line of play would've been illegal. Now it is not. how can you possibly…</p>
<p>how can you possibly think nothing has changed? to steal an example from Sam Black...</p>
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<p>imagine i am playing in a GP. it's my opponent's turn and she has a Suture Priest in play. I have a Sheoldred, Whispering One in play and a random creature in my graveyard, and I'm on 1 life. When she passes the turn, I can just choose not to resolve my legend's mandatory triggered ability.</p>
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<p>Previously, that line of play would've been illegal. Now it is not. how can you possibly say "nothing has changed"?<br/> <br/> <cite>Daniel Royde said:</cite></p>
<blockquote cite="http://demonictutor.ning.com/forum/topics/new-ipg-beneficial-mandatory-triggers-are-now-functionally#3440403Comment48738"><div><div class="xg_user_generated">Nothing has changed unless you rely on your opponent being forced by the rules to help you play the game.</div>
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</blockquote> For some examples - at Compet…tag:demonictutor.ning.com,2011-12-20:3440403:Comment:486132011-12-20T15:07:44.990ZTom Reevehttps://demonictutor.ning.com/profile/TomReeve
<p>For some examples - at Competitive/Professional, Transcendence currently makes you unkillable (this is getting fixed.) For a much more strategically interesting example, Necroplasm is now really, really awesome (at Comp/Prof.)</p>
<p>For some examples - at Competitive/Professional, Transcendence currently makes you unkillable (this is getting fixed.) For a much more strategically interesting example, Necroplasm is now really, really awesome (at Comp/Prof.)</p> Weirdest thing? Cards now fun…tag:demonictutor.ning.com,2011-12-20:3440403:Comment:485372011-12-20T14:54:57.936ZTom Reevehttps://demonictutor.ning.com/profile/TomReeve
<p>Weirdest thing? Cards now <em>function differently at different RELs.</em></p>
<p>Weirdest thing? Cards now <em>function differently at different RELs.</em></p>