Demonic Tutor

Magic: the Gathering in the UK

A cube of the best common and uncommon draft picks from the last 22 sets. Here's what we have so far.

What do you think?

Lists particularly in need of review by people who know what they are doing are: ROE, COK, BOK, SOK, LRW, MOR, GPT, DIS, 5DN.

# ROE
Beastbreaker of Bala Ged
Brimstone Mage
Corpsehatch
Dawnglare Invoker
Domestication
Enclave Cryptologist
Flame Slash
Forked Bolt
Hada Spy Patrol
Heat Ray
Joraga Treespeaker
Last Kiss
Narcolepsy
Nirkana Cutthroat
Oust
Pelakka Wurm
Smite
Staggershock
Vendetta
Wall of Omens

# WWK
Bestial Menace
Calcite Snapper
Cunning Sparkmage
Leatherback Baloth
Loam Lion
Refraction Trap
Searing Blaze
Tideforce Elemental
Tomb Hex
Vapor Snare

# ZEN
Baloth Woodcrasher
Burst Lightning
Disfigure
Gatekeeper of Malakir
Grazing Gladehart
Hideous End
Inferno Trap
Journey to Nowhere
Kor Skyfisher
Living Tsunami
Marsh Casualties
Merfolk Seastalkers
Plated Geopede
Punishing Fire
River Boa
Shepherd of the Lost
Torch Slinger
Trusty Machete
Vampire Nighthawk
Vines of Vastwood

# M10
Air Elemental
Armored Ascension
Blinding Mage
Cudgel Troll
Doom Blade
Dragon Whelp
Fireball
Goblin Artillery
Harm's Way
Howl of the Night Pack
Lightning Bolt
Merfolk Looter
Mind Control
Overrun
Pacifism
Pyroclasm
Serra Angel
Sleep
Tendrils of Corruption

# ARB
Behemoth Sledge
Bituminous Blast
Bloodbraid Elf
Enlisted Wurm
Esper Stormblade
Marisi's Twinclaws
Qasali Pridemage
Slave of Bolas
Terminate
Vengeful Rebirth

# CFX
Ember Weaver
Esper Cormorants
Grixis Slavedriver
Parasitic Strix
Path to Exile
Sedraxis Alchemist
Shambling Remains
Viashino Slaughtermaster
Volcanic Fallout
Wild Leotau

# ALA
Agony Warp
Branching Bolt
Bull Cerodon
Executioner's Capsule
Fatestitcher
Infest
Jund Charm
Knight of the Skyward Eye
Magma Spray
Naya Charm
Necrogenesis
Oblivion Ring
Resounding Thunder
Rhox Charger
Rhox War Monk
Sprouting Thrinax
Tower Gargoyle
Vithian Stinger
Wild Nacatl
Woolly Thoctar

# EVE
Ballynock Trapper
Cankerous Thirst
Desecrator Hag
Hatchet Bully
Noggle Bandit
Puncture Blast
Savage Conception
Snakeform
Unmake
Wickerbough Elder

# SHM
Biting Tether
Boggart Ram-Gang
Burn Trail
Devoted Druid
Firespout
Grief Tyrant
Hungry Spriggan
Incremental Blight
Kitchen Finks
Kulrath Knight
Mistmeadow Witch
Murderous Redcap
Plumeveil
Prison Term
Rune-Cervin Rider
Seedcradle Witch
Silkbind Faerie
Spectral Procession
Torrent of Souls
Trip Noose

# MOR
Boldwyr Intimidator
Meadowboon
Obsidian Battle-Axe
Rivals' Duel
Spitebellows
Stonybrook Schoolmaster
Swell of Courage
Thornbite Staff
Violet Pall
War-Spike Changeling

# LRW
Briarhorn
Changeling Berserker
Cloudgoat Ranger
Crib Swap
Dreamspoiler Witches
Eyeblight's Ending
Final Revels
Goldmeadow Harrier
Imperious Perfect
Knight of Meadowgrain
Lash Out
Makeshift Mannequin
Marsh Flitter
Mulldrifter
Nameless Inversion
Neck Snap
Shriekmaw
Tarfire
Thundercloud Shaman
Warren Pilferers

# FUT
Arc Blade
Foresee
Gathan Raiders
Ichor Slick
Imperiosaur
Infiltrator il-Kor
Kavu Primarch
Nacatl War-Pride
Spin into Myth
Sprout Swarm

# PLC
Calciderm
Shaper Parasite
Necrotic Sliver
Deadwood Treefolk
Shade of Trokair
Harmonize
Pyrohemia
Dead / Gone
Enslave
Stonecloaker

# TSP
Basalt Gargoyle
Brine Elemental
Careful Consideration
Castle Raptors
Crookclaw Transmuter
Durkwood Baloth
Errant Ephemeron
Firemaw Kavu
Griffin Guide
Looter il-Kor
Nightshade Assassin
Riftwing Cloudskate
Spiketail Drakeling
Sporesower Thallid
Strangling Soot
Sudden Death
Sulfurous Blast
Temporal Isolation
Tromp the Domains
Weatherseed Totem

# GPT
Blind Hunter
Electrolyze
Gelectrode
Mortify
Pillory of the Sleepless
Repeal
Savage Twister
Thunderheads
Wee Dragonauts
Wildsize

# DIS
Condemn
Guardian of the Guildpact
Leafdrake Roost
Minister of Impediments
Plumes of Peace
Rakdos Guildmage
Rakdos Ickspitter
Rise / Fall
Sky Hussar
Wrecking Ball

# RAV
Belltower Sphinx
Boros Guildmage
Carven Caryatid
Compulsive Research
Drooling Groodion
Faith's Fetters
Galvanic Arc
Greater Mossdog
Keening Banshee
Lightning Helix
Mark of Eviction
Moldervine Cloak
Moroii
Oathsworn Giant
Putrefy
Selesnya Guildmage
Shambling Shell
Trophy Hunter
Vedalken Dismisser
Watchwolf

# SOK
Captive Flame
Death Denied
Ghost-Lit Raider
Hail of Arrows
Hand of Cruelty
Hand of Honor
Manriki-Gusari
O-Naginata
Rushing-Tide Zubera
Stampeding Serrow

# BOK
Genju of the Cedars
Genju of the Falls
Genju of the Fields
Genju of the Spires
Horobi's Whisper
Matsu-Tribe Sniper
Ninja of the Deep Hours
Okiba-Gang Shinobi
Shimmering Glasskite
Throat Slitter

# COK
Befoul
Cage of Hands
Distress
Ghostly Prison
Hanabi Blast
Hideous Laughter
Hinder
Kabuto Moth
Kami of Ancient Law
Kitsune Blademaster
Mystic Restraints
Nezumi Graverobber
No-Dachi
Otherworldly Journey
Pull Under
Rend Flesh
Ronin Houndmaster
Sakura-Tribe Elder
Samurai of the Pale Curtain
Sensei's Divining Top

# 5DN
Cranial Plating
Devour in Shadow
Eternal Witness
Furnace Whelp
Grafted Wargear
Loxodon Anchorite
Magma Jet
Sunburst Manta
Vedalken Mastermind
Vulshok Sorcerer

# DST
Barbed Lightning
Chittering Rats
Juggernaut
Leonin Battlemage
Leonin Bola
Loxodon Mystic
Nemesis Mask
Skullclamp
Test of Faith
Vulshok Morningstar

# MIR
Aether Spellbomb
Barter in Blood
Betrayal of Flesh
Blinding Beam
Bonesplitter
Crystal Shard
Grab the Reins
Icy Manipulator
Isochron Scepter
Leonin Skyhunter
Lightning Greaves
Loxodon Warhammer
Mask of Memory
One Dozen Eyes
Predator's Strike
Pyrite Spellbomb
Slith Firewalker
Terror
Thirst for Knowledge
Viridian Shaman

# Fixing
Akoum Refuge
Graypelt Refuge
Jwar Isle Refuge
Kazandu Refuge
Sejiri Refuge
Rupture Spire
Arcane Sanctum
Crumbling Necropolis
Jungle Shrine
Savage Lands
Seaside Citadel
Azorius Chancery
Boros Garrison
Dimir Aqueduct
Golgari Rot Farm
Gruul Turf
Izzet Boilerworks
Orzhov Basilica
Rakdos Carnarium
Selesnya Sanctuary
Simic Growth Chamber
Azorius Signet
Boros Signet
Dimir Signet
Golgari Signet
Gruul Signet
Izzet Signet
Orzhov Signet
Rakdos Signet
Selesnya Signet
Simic Signet

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The Cube was awesome to play. I did notice that I don't think there is enough artifact cards to make things like Cranial Plating and Thirts for Knowledge worthwhile. I don't rate Drooling Groodion at all and had a look at other Rav cards to replace it, only thing I could see was seige wurm, which probably fits the curve nicely or flash conscription which was always nice. and some other picks I could be picky about, but not overly bothered. would be nice to see resounding silence in there.

Also, might be worth while putting some guys with shroud/regen in due to the level of removal in the cube, can't think of any off the top of my head
By the way In COK draft Sensei's Divining Top was unplayable and was never a first pick.
This cube was great to play and draft - I don't think there's too much removal, but I feel that it needs some more counterspells as blue isn't that great - except Mulldrifter, who is clearly the best card in this cube.
Your deck was UR and the stone cold nuts and 2-0ed! So U is plenty playable. Perhaps this is just a format without counterspells? You can always alternate with Teachings cube to get your fix. Will think on this as Gianni wants them too.

I wonder if some of the supergeneric 1-for-1 removal should come out for other stuff. Or perhaps it's fun to play a format where that is commonplace instead of early pickable? Will continue to play the cube and see what we think

The undefeated decks so far were RB removal + pingers, UR bounce + card draw + burn?, nothing in the team draft and Mills' UWG aggro with tricks? So RRBUWG. That seems like a good sign.

Louis Mackie said:
This cube was great to play and draft - I don't think there's too much removal, but I feel that it needs some more counterspells as blue isn't that great - except Mulldrifter, who is clearly the best card in this cube.
Thanks for COK list Mills - will possibly just replace ours with mine. Unless other folks want to chime in?

Although some bastards made me do this with real cards so will see about availability/cost.
I probably did just get ludicrously lucky with the obscene amount of removal and raw card advatnage cards.. everything in my deck was either pinging, nekretaal's or removal.. be good to draft it again though.

Louis Mackie said:
This cube was great to play and draft - I don't think there's too much removal, but I feel that it needs some more counterspells as blue isn't that great - except Mulldrifter, who is clearly the best card in this cube.
DOn't chamge the list too much for COK - I would say that 90% of the first picks you have are spot on - I tried not to duplicate anything you had.

When I get some time I will do a list for BOK and SOK too.

Also technically I did go undefeated with my draft deck however I didn't get to play my third game but I felt my deck was insane!

Stampeding Serrow + Eternal Witness = <3

Thomas David Baker said:
Thanks for COK list Mills - will possibly just replace ours with mine. Unless other folks want to chime in?

Although some bastards made me do this with real cards so will see about availability/cost.
Could you add the Panorama's from Shards - They were first pickable if you tried to go down the 5 colour route.
In all fairness my deck has lots of good red cards (Kulrath Knight, Bolt, Puncture Blast, Burn Trail, Rakdos Guildmage, Sith Guy, Arc Blade etc), Mulldrifter, and some decent cards that combo well with Mulldrifter (Ninja Deeps, Shard, Spellbomb, Rise/Fall). If I didn't get the early Mulldrifter I probably would've gone heavier into Naya as Ninja and Looter isn't as good as Savage Conception, Enlisted Wurm. I just feel the individual power level of cards is higher in other colours.

Maybe just a bit of counterspells so you can make a control deck that can protect it's creatures instead of simply blasting them away (as fun as that is :D).

Thomas David Baker said:
Your deck was UR and the stone cold nuts and 2-0ed! So U is plenty playable. Perhaps this is just a format without counterspells? You can always alternate with Teachings cube to get your fix. Will think on this as Gianni wants them too.
I wonder if some of the supergeneric 1-for-1 removal should come out for other stuff. Or perhaps it's fun to play a format where that is commonplace instead of early pickable? Will continue to play the cube and see what we think
The undefeated decks so far were RB removal + pingers, UR bounce + card draw + burn?, nothing in the team draft and Mills' UWG aggro with tricks? So RRBUWG. That seems like a good sign.


Working on something similar to this now Tom is gone, but from Lorwyn onwards as that's when I actually started drafting. It's gonna be all sentimental and I'll cry whenever I draft it with you guys, *sniff*

As such, there are more slots for each set (so please feel free to suggest cards that didn't quite make the cut for Tom's cube), and also I'll put a list of what i'm missing up later. If you have foils you wish to donate (inc basic land), please do let me know.

In time I intend to make it 5-10% rares, so it feels quite similar to a regular draft, and is affordable for me to maintain in future.
Just thinking, shouldn't power of fire been in this for shadowmoor, it was the first pick of the commons for most pros, and second to silkbind faerie for the rest
How soon are you wanting to get this up and running? If you cut all the pre lorwyn you currently need to go up to 30 cards a set to get to 360. This goes down every time a new set some out, but its still a lot to add.

For example:

Zen:
Kor Hookmaster
Kazandu Blademaster
Hedron Crab
Gomazoa
Bladetusk Boar
Goblin Shortcutter
Surrakar Maurader
Heatstabber Mosquito

were all first pickable in some packs (especially pack 2) but obviously not as high power.

ROE:
Ondu Giant
Surrieal Memoir
Mnemonic Wall
Overgrown Bttlement
Wall of Omens
Artisan of Kozilek
Ulamog's Crusher
Kiln Fiend
Knight of Cliffhaven
Emrakul Hatcher
Kozilek's Predator

Are all important archetype cards that would probably still be good in the cube.





Dan Barrett said:
Working on something similar to this now Tom is gone, but from Lorwyn onwards as that's when I actually started drafting. It's gonna be all sentimental and I'll cry whenever I draft it with you guys, *sniff*

As such, there are more slots for each set (so please feel free to suggest cards that didn't quite make the cut for Tom's cube), and also I'll put a list of what i'm missing up later. If you have foils you wish to donate (inc basic land), please do let me know.

In time I intend to make it 5-10% rares, so it feels quite similar to a regular draft, and is affordable for me to maintain in future.

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