Demonic Tutor

Magic: the Gathering in the UK

So part of the fun of formats is working out what is good and going through that learning curve.  Once you know everything it's less interesting.

One really good way to have things be unknown is to have new cards.  But that means someone has to invent them, or a new set has to be released.

Unless ... you play Chaos Badger!

I wrote a program that generates random cards by semi-intelligently "colliding" two existing cards.

Examples:

Raging Choker
1R
Creature Artifact - Cat
Haste

At the beginning of your end step, target opponent gains control of Raging Choker and puts a charge counter on it.
At the beginning of your upkeep, Raging Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Raging Choker or remove one from it.
2/2

Darksteel Cohort
4G
Artifact Creature - Golem Treefolk Warrior
Flash
Vigilance
Darksteel Cohort is indestructible.

Darksteel Cohort gets +1/+1 as long as you control another green creature.
3/4

Linessa, Badger
2UG
Legendary Creature - Human Wizard Badger
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur — Discard another card named Linessa, Badger: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Whenever Linessa, Badger blocks, it gets +2/+2 until end of turn.
3/2

Living Mimic
3BU
Instant

As an additional cost to cast Living Mimic, sacrifice a creature.

Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.

Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

War Wurm
5RGW
Enchantment Creature - Wurm
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.

Whenever War Wurm attacks, destroy all other creatures.
7/7

Toxic Gardener
4BR
Creature - Zombie Goblin
Infect
{B}: Regenerate Toxic Gardener.

When Toxic Gardener dies, destroy target land.
4/1

Darigaaz's Slime
3G
Artifact Creature - Golem Ooze
{1}, Sacrifice Darigaaz's Slime: Add {B}{R}{G} to your mana pool.

Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
3/2

Awesome!

Chaos Badger cube coming soon ...

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I have printed them out so will cut and sort them at Simons tonight

Sweet.  Do you want to do the rest? :)

    http://bluebones.net/chaosbadger/2/

If you don't post here I'll assume not and do them.

done

them

Good man! The only remaining problem is ... lands.

If we only let you play with basics the entire thing is going to come down to color screw, I expect, as so many cards are multicolored.

I can't work out if it is madness or not but I thought that as well as basics any player should have access to an unlimited amount of lands like this:

Snowy Basic Badlands

Basic Snow Land - Swamp Mountain

(and so on for each of the ten combinations).

Can anyone see a flaw in this plan?

well man we can work that out when playing it, not to sure everyone having a huge amount multilands will help though, maybe we (sorry about this but I clearly mean you Tom) need to create so random lands/fixers

Thomas David Baker said:

Good man! The only remaining problem is ... lands.

If we only let you play with basics the entire thing is going to come down to color screw, I expect, as so many cards are multicolored.

I can't work out if it is madness or not but I thought that as well as basics any player should have access to an unlimited amount of lands like this:

Snowy Basic Badlands

Basic Snow Land - Swamp Mountain

(and so on for each of the ten combinations).

Can anyone see a flaw in this plan?

Whilst this format is clearly awesome, the overhead of reading 10 lines of rules text for every single card, then the same for all of your opponents cards is going to be a nightmare... not to mention the draft portion! 

Also:

Frenetic Heat 4RR

Creature - Lizard Wall Beast

Defender

Beasts can't block

6/6

...

Clearly a skill tester, and tribal enabler.

Ben Titmarsh said:

Also:

Frenetic Heat 4RR

Creature - Lizard Wall Beast

Defender

Beasts can't block

6/6

...

re: Ben's point - maybe it would work better as a type 4 stack or something then?

Nah, this is just the antidote to Maro's New World Order.  A couple of drafts of this and you'll be begging for Avacyn Restored Pauper Constructed!

We can possibly winnow to the cards that are simpler/work best/are most comprehensible.  I only did minor "that doesn't work at all" type editing from my random selection.

Frenetic Heat is obviously amazing.  It's probably part of an 8 card combo (that only requires 4 cards!)

Where is my Chaos Badger???!!!

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