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(Saved Kieran from my turn 3 5/5 Trampler by warping us to "creatures without flying can't attack".) | (I can't believe no one played this.) |
(Bordering on the completely busted but a really fun card.) |
Was really fun, looking forward to doing this again. Are we just gonna remove the busted cards, submit a few new ones and use these again?
are people up for going through the spoiler and noting down which cards are fine, which need recosting and which need scrapping altogether?
GG's, is overpowered at 8 mana.
Park Ritual was funny but also busted.
Rob Stanjer was overpowered, 2 mana more than Mistbind Clique, no drawback and you get to tap their creatures and draw 2 cards.
Magic Madhouse was probably too good.
Natural Light should be a sorcery.
O-Ring on a string was probably too good, never played against it. Perhaps to retain the flavour with out being busted make the ability only playable at sorcery speed.
The 2 mana Ross Miles is to cheap to activate.
The Planeswalker with all 0 abilities seems too good.
Blood Stirrer looks too cheap to play and kick.
Restless Ashes looks like it may be too good as you cant really kill thier creatures. Perhaps add something like, if a creature in a graveyard attacks or blocks exile it.
Wild Transformation should probably cost 1 more.
Zephyr Magus I think was undercosted.
Appart from Molten Lead being on their twice I think the return ability is too good.
The Ukie planeswalker is bonkers, Sleep and they dont untap next turn and the ability to do it again is too much.
Dreambringer should only activate once per turn. Even then it could be too good.
Myr Excavator seems like its too strong if there are several cards with flashback or graveyard abilities.
Rampant thoughts is too cheap, cost 1 less than Teaching for the same effect, also you can kick it for a half price rampant growth.
Hellkite of Annihilation was a bit good, too hard to recover from.
All the cards you could get back from the graveyard instead of drawing a card were too good. I like the idea though so perhaps some sort of edit.
Verdant Walker was too good. Perhaps just making them into 2/2's or something. Attacking next turn with 6 7/7's was too good.
I didnt get to play any of my own cards so other than the rediculous Wizards Apprentice im not sure how they were. I do remember Tom saying my 5/5 bird that didnt fly was good though.
Wow, set reviews are actually hard work. I have a bit more respect for the writers who do this for every card in a new set.
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