Demonic Tutor

Magic: the Gathering in the UK

I loved Innistrad.  I believed Maro when he said New World Order made things better for experienced players too and used Innistrad as an example.

Then Modern Masters came out and despite having to include a bunch of rares and only being allowed cards from Mirrodin to Shards it was way better than anything we've seen since Innistrad, and most of what came before, too.

It will be minimum one year until the next Modern Masters.

So, my idea is, let's make our own Modern Masters.

Random ideas that are very much half formed:

* 6 of each of 60 commons, 3 of each of 60 uncommons, 2 of each of 50 rares, 1 of each of 10 mythics is 650 cards.

* Use old cards, pre-Mirrodin, for spell-based funtimes and novelty even for players that have been playing for a while.

* Invent cards where necessary to fill holes.

* Some possible seeded archetypes: free spell necro, ug madness, gro, draw-go, astral slide, reanimator, artifact control, mill, auras, tokens, birthing pod, pox, sacrifice, prison, wizard tribal.

* Possibly include a lot of Legacy playables and call it "Legacy Masters".  What wizards would print if they said fuck it to the secondary market and the reserve list and tried to support legacy via a "Masters" release.

What do you think?  Interested in being on the development team?  Could make for some cheap Tuesday nights during the long reign of M14* ...

* = Bit of a cheap shot.  I've actually really enjoyed 3 of the last 4 core set drafts.

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You can draft the latest version at http://cubetutor.com/draft/1393

Is this right?

There are a ton of odd cards in here, like all the black shadow guys and split cards. Black has almost 200 cards more than any other colour.

Thomas David Baker said:

You can draft the latest version at http://cubetutor.com/draft/1393

I included a lot of the maybes.  I guess B has a lot more maybe Commons than the other colors.

I tried to ask Maro about our Uncommons problem but I didn't get much in the way of help. Can't think of a good way to phrase the question!

http://markrosewater.tumblr.com/post/54660531702/sets-usually-have-...

I assume you were talking about distinct cards at a given rarity, and I assume MaRo is talking about raw volume?

Are you trying to ask "What would be the effect of printing the same number of distinct cards at each rarity?"

I was trying to ask him "if we had 80 Uncommons instead of 60 what's bad about that?"

Anyone up for a Sunday playtest/draft?

Last minute Legacy Masters FNM at my place in Pimlico if anyone is at a loose end.

When the Opals turn into Creatures they are no longer Enchantments. Didn't know that.

The stats page now supports filtering by color and by rarity.

http://mv.bluebones.net/stats/

(Note: Multicolored and Colorless don't work for now.)

Things we have 4 or more of at Common:

63 Creatures

22 Instants

17 Humans

11 Cycling

11 Enchantments

11 Flying

11 Sorceries

9 Goblins

7 Auras

7 Clerics

7 Soldiers

6 Shadow

5 Beasts

5 Wizards

4 Elves

Most of the discussion still happening at http://bit.ly/legacy-masters-trello

Commons statfest ...

 


Power, Toughness and Removal at Common
======================================
Nonblack Creatures die to Snuff Out.
Attacking Creatures get exiled by Second Thoughts.
Artifacts die to Scrap, Break Asunder and Seal of Cleansing.
Enchantments die to Break Asunder and Seal of Cleansing.
These stats are slightly wonky due to Trample, Phantom Nomad and the two Spikes.
1 Toughness (27 Creatures) die to:
Kor Chant in combat with anything
Profane Prayers with one Cleric
Firebolt
Heat Ray for 1
Mogg Fanatic
Strafe
Fireslinger
Lavamancer's Skill on any Creature
Tribal Flames
Thunderclap
Solar Blast (Cycled or not)
60 Creatures
33 Creatures survive
2 Toughness (17 Creatures) die to:
Kor Chant in combat with one of 41 Creatures
Profane Prayers with two Clerics
Firebolt
Heat Ray for 2
Strafe
Lavamancer's Skill on a Wizard
Tribal Flames for 2
Thunderclap
Solar Blast
41 Creatures
16 Creatures survive
3 Toughness (6 Creatures) die to:
Kor Chant in combat with one of 14 Creatures
Profane Prayers with 3 Clerics
Heat Ray for 3
Strafe
Tribal Flames for 3
Thunderclap
Solar Blast
14 Creatures
10 Creatures survive
4 Toughness (6 Creatures) die to:
Kor Chant in combat with one of 6 Creatures
Profane Prayers with 4 Clerics
Heat Ray for 4
Tribal Flames for 4
6 Creatures
4 Creatures survive
5 Toughness (2 Creatures) die to:
Kor Chant in combat with one of 4 Creatures
Profane Prayers with 5 Clerics
Heat Ray for 5
Tribal Flames with Domain
4 Creatures
2 Creatures survive
6 Toughness (2 Creatures) die to:
Kor Chant in combat with one of 2 Creatures
Profane Prayers with 6 Clerics
Heat Ray for 6
2 Creatures
No Creatures survive
1 Power (19 Creatures) die to:
Ghastly Demise for 1
Swat
41 Creatures survive
2 Power (27 Creatures) die to:
Ghastly Demise for 2
Swat
14 Creatures survive
3 Power (8 Creatures) die to:
Ghastly Demise for 3 6 Creatures survive
4 Power (2 Creatures) die to:
Ghastly Demise for 4
Radiant's Judgment
4 Creatures survive
5 Power (2 Creatures) die to:
Ghastly Demise for 5
Radiant's Judgment
2 Creatures survive
6 Power (2 Creatures) die to:
Ghastly Demise for 6
Radiant's Judgment
No Creatures survive
Creature stats at Common:
3 0/0
16 1/1
1 1/2
2 1/4
9 2/1
16 2/2
2 2/3
2 3/1
3 3/3
2 3/4
1 3/6
2 4/4
1 5/3
1 5/5
1 6/5
1 6/6

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