We are doing this in our Multiverse app:
(Old shared Google spreadsheet for this is here:
https://docs.google.com/spreadsheet/ccc?key=0Ag7TtjWsLhYkdHBBUHF4RG... )
Channel Fireball just did Top 8 Mechanics:
* Retrace
* Dredge
* Landfall (not for attacking like Steppe Lynx - Grazing Gladehart and Roil Elemental style)
* Scry
* Flashback
* Kicker
* Flying
* Cycling
http://www.youtube.com/watch?v=SiNNg5aj-xo
I wonder if we could use that, or some of that, as the basis of You Make the Set 5. I know that some of you were keen on Landfall.
Not sure when we would play it out but some time in late May probably?
Tags:
Do we want our 5 common land slots to all be colourless?
I imagine it might be better to make five coloured lands that support the archetypes, Kabira Crossroads would be a perfect fit to support white, and Halimar Depths would be pretty good for blue. Maybe we can do something interesting with these so we don't have to use reprints.
I know we haven't quite finalised all the commons (and green needs plenty of work), but I spent some time drawing up a first draft of the Uncommon design skeleton. Worth reading MaRo's Nuts & Bolts article first.
Uncommon skeleton:
(W needs to support:
Major: Soulsong, Life Gain
Minor: a way to win with life gain)
UW01 - creature, small, soulsong
UW02 - creature, small, flying
UW03 - creature, small, life gain
UW04 - creature, medium
UW05 - instant
UW06 - sorcery
(U needs to support:
Major: Portent, portent enabling/foresight
Minor: Discard/looting, scry)
UU01 - creature, small, portent
UU02 - creature, medium, flying, portent
UU03 - instant, portent
UU04 - instant, card draw/selection, scry
UU05 - instant, looting
UU06 - sorcery
(B needs to support:
Major: Graveyard, self mill
Minor: Portent)
UB01 - creature, small, graveyard
UB02 - creature, small/medium, portent
UB03 - creature, medium/large
UB04 - instant, self mill/graveyard
UB05 - sorcery, graveyard
UB06 - sorcery, portent
(R needs to support:
Major: Looting/Madness
Minor: Efficient aggro, mindstorm)
UR01 - creature, small, looting
UR02 - creature, small
UR03 - creature, medium, portent
UR04 - instant, madness
UR05 - instant, looting
UR06 - sorcery, mindstorm
(G needs to support:
Major: Foresight, ?
Minor: Portent)
UG01 - creature, small, portent
UG02 - creature, small/medium, foresight
UG03 - creature, medium
UG04 - creature, large
UG05 - instant
UG06 - sorcery, portent
(Artifacts/Multicolour/Lands need to support:
Major: Foresight, Portent
Minor: ?)
UC01 - creature, small, foresight
UC02 - creature, large, portent
UC03 - artifact, portent
UC04 - artifact
UL01 - mana fixing
UL02 -
i can play some cockstuff if anyone wants
Something about this sounds a bit wrong...
ross miles said:
i can play some cockstuff if anyone wants
Trying to pick my favourite uncommons is really hard! Six is way too few to get everything I want into the set. All the best things seem to be at uncommon. I want to keep at least 10 White cards, and that's the only colour I've looked at so far!
I know!
I started looking this morning after building my skeleton. Then gave up because there were too many!
I think we will need to play with them first on Wednesday before making any real decisions.
Kieran Symington said:
Trying to pick my favourite uncommons is really hard! Six is way too few to get everything I want into the set. All the best things seem to be at uncommon. I want to keep at least 10 White cards, and that's the only colour I've looked at so far!
I thought about this too, but pretty hard to whittle down those uncommons!
I think we have 1 extra common in white, red, and green we have 16
I'd suggest leaving the extras and let testing decide which to cut.
Somehow we seem to have lost some blue commons, we only have 13 where I thought we had too many before!
Also we seem short a common for black too where I thought we had an excess.
Kieran Symington said:
In preparation for tomorrow, can we retire all the cards that definitely aren't going to make it in? And all the surplus commons we couldn't find a home for?
what's missing from the common skeleton?
Looking at the skeleton it looks to be a spell we are missing, I think when we combined Impending Doom and Throw From the Tower we never replaced the hole.
Considering the self milling plan in black, I would suggest adding a Flashback spell of some sort. Looking through uncommons we already have nothing is standing out as a good fit. Looking at the usual things black has at common that we don't have covered are Intimidate/Swampwalk and Life for Cards.
I'll add some cards to bakerverse and we can discuss them there.
Kieran Symington said:
Wonder what happened to Black. Unless someone can come up with something we may have to bring Bone Beast back down to common!
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