We are doing this in our Multiverse app:
(Old shared Google spreadsheet for this is here:
https://docs.google.com/spreadsheet/ccc?key=0Ag7TtjWsLhYkdHBBUHF4RG... )
Channel Fireball just did Top 8 Mechanics:
* Retrace
* Dredge
* Landfall (not for attacking like Steppe Lynx - Grazing Gladehart and Roil Elemental style)
* Scry
* Flashback
* Kicker
* Flying
* Cycling
http://www.youtube.com/watch?v=SiNNg5aj-xo
I wonder if we could use that, or some of that, as the basis of You Make the Set 5. I know that some of you were keen on Landfall.
Not sure when we would play it out but some time in late May probably?
Tags:
Well, I managed to cut 6 uncommons, but we made two new ones...
Cut the rares down by 6 also.
Added some notes to cards from last night and added Librarian's Notebook which I think might have a place at Uncommon. It possibly does too much right now but there's the germ of an idea there.
Now let's talk about retiring Uncommons.
W has 7 so I am not worried about W.
In U there are currently 9 including 6 creatures. So I nominate Ripple Seer and Deepwater Loon for the chop which at least gets us close.
B has 11.
Strong inclusions for me:
* Embryo Thief (although potentially OP??)
* Mirror Ghoul
* Great Tower Bat
* Vituperation of Flesh
And probably:
* Dalgath Ghastcaller (fills a removal spot making cutting Take Down ok)
* Tomb Whispers (so we have 2 spells?)
Which leaves Corrupt Seer going to Rare (and becoming 1B?) and puts Rotting Messenger, Subversion Priest, Take Down and Envious Ghast out in the cold.
That's also 2-3-4-5 in CMC for B creatures which is nice.
R has 11 too.
Nailed on:
* Goblin Archer
* Empty the Libraries
* Mind Broken Mage
Then I think we want one of Echo of the Phoenix or Burn the Library for a direct damage spell. I haven't actually played with either I don't think.
Then for the last two slots I would say Looter Elder for the creature (if we want a third creature) and whatever the best of Raid the Library, Ransack the Shelves, Disdainful Research for the last spell. Really not sure which of those is best.
That leaves Charm-Clad Brute and Conjuror of Tomorrow out but I think that's OK?
G has 13, somehow!
Natural Instinct and Rallying Cry seem to fit the spell slots fine. So it's a question of choosing 4 creatures from 11.
We want a couple of big guys I would think, as much as I hate them.
I like Centaur Lookout, Dreamriver Boa, Arena Champion, Bearback Rider (a lot), Centaur Nullifier, Brawling Spider. But they are all the small guys.
Towerfall Witness seems like a definite cut despite having one of the best names.
I'm not a super fan of Moldblood Cyclops, Timorous Wurm, Rambunctious Cyclops or Arctotheir Dynast excite me but we probably need to include 1 or 2 of them for G beef.
In colorless we are 1 short. I think everyone likes Exile Camp and Tower Relic. The others the jury is out on.
Thoughts? Can we do some retiring of any I mentioned above as not making the cut for me?
We are definitely getting there. 169 cards in multiverse. Desired total: 84 + 36 + 24 = 144. 1 colorless uncommon missing, 16 cards to cut.
I've retired a few of the cards we spoke about last night, that also did not makes Tom's list above.
Black - I agree with your choices for black, pity to lose Subversion Priest, but perhaps he can be powered down and moved to common?
Blue - I retired Ripple Seer and Deepwater Loon, so we have 7 cards.
Red - This is really tough, as I like all the red cards. They do almost all support looting though, perhaps we need another card that is good for the aggro side of our red?
Green - My choices would be:
* Dreamriver Boa
* Arena Champion
* Centaur Nullifier
* Timorous Wurm
* Arctotheir Dynast
* Natural Instinct
Rallying cry is super unexciting, so I just cut it for a creature. Brawling Spider is gone, but we could just put his ability and stats on Timorous Wurm, or rather move the Lurking to the spider and save the slot
+1 for lurking spider, maybe a 1/1 reach & deathtouch?
and done, although I'm rubbish at costing it right
I do like Subversion Priest but I wondered if he overlapped with Embryo Thief and managed to make myself OK with it.
Sounds like an OK plan to me.
I like Foresight being separate from things that benefit from Foresight so that you have something to assemble in draft.
Yeah, I kind of think of green as portent for permanents, and blue as portent for spells, but I think it has worked out the opposite!
I like lurking, but am not opposed at all to retiring it to improve portent
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