Demonic Tutor

Magic: the Gathering in the UK

So part of the fun of formats is working out what is good and going through that learning curve.  Once you know everything it's less interesting.

One really good way to have things be unknown is to have new cards.  But that means someone has to invent them, or a new set has to be released.

Unless ... you play Chaos Badger!

I wrote a program that generates random cards by semi-intelligently "colliding" two existing cards.

Examples:

Raging Choker
1R
Creature Artifact - Cat
Haste

At the beginning of your end step, target opponent gains control of Raging Choker and puts a charge counter on it.
At the beginning of your upkeep, Raging Choker deals damage to you equal to the number of charge counters on it.
{3}: Put a charge counter on Raging Choker or remove one from it.
2/2

Darksteel Cohort
4G
Artifact Creature - Golem Treefolk Warrior
Flash
Vigilance
Darksteel Cohort is indestructible.

Darksteel Cohort gets +1/+1 as long as you control another green creature.
3/4

Linessa, Badger
2UG
Legendary Creature - Human Wizard Badger
{X}{U}{U}, {T}: Return target creature with converted mana cost X to its owner's hand.
Grandeur — Discard another card named Linessa, Badger: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Whenever Linessa, Badger blocks, it gets +2/+2 until end of turn.
3/2

Living Mimic
3BU
Instant

As an additional cost to cast Living Mimic, sacrifice a creature.

Each player exiles all creature cards from his or her graveyard, then sacrifices all creatures he or she controls, then puts all cards he or she exiled this way onto the battlefield.

Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

War Wurm
5RGW
Enchantment Creature - Wurm
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature he or she controls.

Whenever War Wurm attacks, destroy all other creatures.
7/7

Toxic Gardener
4BR
Creature - Zombie Goblin
Infect
{B}: Regenerate Toxic Gardener.

When Toxic Gardener dies, destroy target land.
4/1

Darigaaz's Slime
3G
Artifact Creature - Golem Ooze
{1}, Sacrifice Darigaaz's Slime: Add {B}{R}{G} to your mana pool.

Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
3/2

Awesome!

Chaos Badger cube coming soon ...

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Glen Eight-and-a-Half-Tails

 

this is my favourite - i like that the 'glen' bit now sounds like a first name.

 

 

Ray Griselbrand!

bloody hippy parents having to keep both there names

ross miles said:

Glen Eight-and-a-Half-Tails

 

this is my favourite - i like that the 'glen' bit now sounds like a first name.

 

 

This doesn't seem like a format where aggro is particularly viable! I guess 1 and 2 cost creatures aren't likely to come out when you have to combine the costs of two cards.

here's one 

Mox Elves

G

Artifact Creature - Elf Druid

Tap : add G to your mana pool

Tap : add G to your mana pool

1/1

;)

that was basically a guy in the 1st chaos badger draft, it was a 1 mana elf combined with a forest

Paul Hodgson said:

here's one 

Mox Elves

G

Artifact Creature - Elf Druid

Tap : add G to your mana pool

Tap : add G to your mana pool

1/1

;)

i like this - if this were facebook i would click 'like'

Simon O'Keeffe said:

Ray Griselbrand!

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