Not that it was ever good, but the deck needed something from Zendikar to keep it going - I believe this card might be the missing link:
Sunspring Expedition
w
Enchantment Common
Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove 3 quest counters from Sunspring Expedition and sacrifice it: Gain 8 life.
Now that there are no more faeries, the only thing Time Sieve really has to worry about is aggro - this card (with fetches) seems fine, and comes back with Open the Vaults!
Woo hoo?