Demonic Tutor

Magic: the Gathering in the UK

I need to update my c/u cube with SoM, ideally for the next time I bring it to TGC.

Current list is here: http://bit.ly/ak7RtL


So:

- Especially if you've played with my cube in the past, which cards do you feel underperformed and should be cut? I'm aware that aggro (green in particular) needs some more firepower/card advantage, so some general changes to support this need to be made as well, if you have any suggestions, shout!

- What SoM cards should I add? I'm NOT adding poison (at least not with this update), as it is still far too narrow. I think I want about 2/3 of the cards added to be artifacts, in keeping with the theme of the set.

Off the top of my head, I'm at least considering

8 Myr
5 Replicas
5 Spellbombs
5 Trigons
5 'smiths
Skinrender
Galvanic Blast
Arc Trail
Daksteel Axe
Razor Hippogriff
Shatter
Slice in Twain
Oxida Scrapmelter
Glint Hawk
Glint Hawk Idol
Contagion Clasp
Grasp of Darkness
Necrogen Scudder
Tumble Magnet
Golem Artisan
Snapsail Glider
Rusted Relic
Darksteel Sentinel


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I think the smiths are probably a little too narrow in a cube, as it will be hard to build a heavy artifact deck out of a random sample of cards, especially as you very little metalcraft cards as another way to reward a strong artifact balance to your deck.

Proliferate may be a mechanic that is broad enough to work in cube, and maybe have some interesting applications that wouldn't be found in any actual constructed format.
[note, I haven't actually checked your cube list to confirm this]
Out of the five Trigons, the White one is rubbish and the Green one only really does something in infect.

The white replica is pretty meh.

The spellbombs just don't seem strong enough outside of their environment, except for Horizon Spellbomb. Ditto for Glint Hawk, Golem Artisan, Snapsail Glider, and Rusted Relic. Likewise with Shatter, surely there are so many better red common/uncommon artifact destruction spells.

Glimmerpoint Stag is probably amazing, most of the good 187 creatures are common or uncommon, and it just does so many random things.

Kemba's Skyguard and Darkslick Drake might be good enough for your cube.

I don't see Volition Reins on there, must be an oversight.
IMO:
5 mana myr
Perilous Myr
Palladium myr
White spellbomb
Red and Black trigons
Blue, white, and red smiths
Skinrender
Arc Trail
Hippogriff
Slice in Twain
Scrapmelter
Glint hawk idol
Clasp
Grasp
scudder
magnet
artisan
Glimmerpoint Stag
Volition reins
Darkslick Drake
Kemba's Skygaurd
I like steady progress as an odd awkward value card
Twisted Image
Strider Harness (which is alot better in cube fomats than scars).

Are all considerable, dunno whihc you should put in. I like the smiths as aggressive guys (of which your cube is lacking) that have occassional upsides. I dislike galvanic blast, as its basically a shock

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