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Your job is to drag these players up! If you split off into some separate universe to keep away from the noobs then the noobs will drift away or never get any good. You need to say, "hey - can I see your deck?" a the end of the match and talk them through how lifegain doesn't affect the board position and how they want their dragon to be 1 in 40 not 1 in 57.
You know the best player I ever played at the Games Club? Geoff Fletcher.
You know the player who gave me the most advice about deckbuilding and manabases and drafting when my rating was heading down towards 1500 and I was maindecking Worldpurge in SHM/SHM/EVE? Geoff Fletcher.
Now, I'm not any good. But my limited rating is currently 176x in paper and 180x online and I once thought that an 8-mana, two-sided Sorcery that my deck was not built to take advantage of was maindeckable in draft. It's your community, improve it!
(Agree with Gary about 8-4s. I'd love to play in them but the variance/EV if you are an average or below-average player compared to the rest of the 8-4 players is horrendous. I will stick to dominating the Swiss and seeing 2-1 as a bad result ...)
...8k release event
James Mills said:...8k release event
The Launch Party (formerly Release Event) is a 16K tournament.
Currently only FNM and Prerelease main events (individual Sealed Deck) are 8K.
Just out of interest Jason, reading the situation on here what stance would you have taken as a judge at a release event if I would have called you over because my opp was cheating/using his cards wrong to gain an advantage
Just out of interest Jason, reading the situation on here what stance would you have taken as a judge at a release event if I would have called you over because my opp was cheating/using his cards wrong to gain an advantage
Would just like to add that I've since spoken at length to Jason about this, which made me feel a lot better about the situation, and he suggested the following:
We (4+ of us) all arrange to come along on the same night, and he'll make sure we're in the same pod - it might not be an 8 man, and we may still have some newer players in it who'll need some advice, but it should be better from a "fun" perspective.
Royde, thanks for chipping in, you put some of what i've felt much more eloquently.
We should perhaps also consider printing off some draft guides to leave at the club (or even writing our own) people can just pick up and read while they wait for it to start, or maybe even organising a special day/evening once every few months for some of the newer players just to try and get them over some basic hurdles (like maindecking cards that only gain life, number of lands to run, running 40 cards, etc).
(Out of interest the "you should play 8-4s" conversation has now cost me at least $30, 25 points of rating and some self esteem. Plus I now understand why everyone gets so mad at "the shuffler", etc. - when you lose in one of those things you really lose!)
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