The beginning of the first player's Turn is the beginning of a Round.
The current date is January 1887. Every proposal moves the date on a month.
The current Terror Level is 0. Each month the Terror Level increases by one for each Open Portal to the Other World anywhere on Earth.
If the Terror Level reaches 100, the world is overwhelmed by creatures from the Other World and all players lose the game.
The current Terror Level is added to the total number of points required to win the game.
All players have Level 0 in Lore and Level 0 in Sleuthing. All players have a Sanity of 50. These values may change.
Any player whose Sanity reaches 0 or below becomes insane. Their score is havled and they skip their next Proposal. After they have skipped their proposal their sanity becomes 10 and they may continue as before.
A player loses one point of sanity for each point of Lore they acquire.
A player loses one point of sanity for each month they spend at a location with an Open Portal, per Open Portal.
Every player must include a location in each proposal they make until two of their proposals containing locations are accepted. A player need not include anything in their proposal other than the location details.
All players are currently in London. All players have 100 shillings in disposable funds.
London, that great cesspool into which all the loungers and idlers of the Empire are irresistably drained.
London is a location. When in residence for a turn one may do any or all of the following (once each turn):
- Consult with Sherlock Holmes, paying 1 shiling and gaining 1 Sleuthing.
- Visit Ye Olde Curiosity Shoppe, playing 1 shilling and gaining 1 Lore.
- Gamble 50/50 odds (determined by judge) to gain 10 shillings or lose 10 shillings. Players must have at least 10 shillings to do this.
- Players with Sleuthing of 5 or higher may earn 1 shilling.
- Players with a Lore of 5 or higher may earn 1 shilling.
- Pay 1 shilling to send a telegram to anywhere in the world. This may be done more than once.
- Buy Hunting Gear for 10 shillings.
It does not have to be your turn to do these things, it's just that a turn must pass.
At the beginning of every round a portal to the Other Place opens in a location randomly determined by the judge from the current list of locations.
Everyone in a location where a Portal opens loses 5 Sanity.
There is an Open Portal to the Other World somewhere in London.
A player with Sleuthing of 10 may gain knowledge of the Exact Location of a Portal by visiting the location in which it is found. They score 5 points for this. Until the Exact Location of a Portal is revealed to a player they do not know it. You may only reveal an Exact Location to another player by being in the same location for a turn, or by sending a telegram to that player.
A player with Sleuthing 20 can find the Necronomicon. They must declare that they are looking for it and it is assigned to a random location by the Judge. Only a player with Sleuthing of 20 or higher may retrieve it. A player retrieving the Necronomicon loses 10 sanity and gains 20 points.
A player with a Lore of 10 who knows the Exact Location of an Open Portal may seal it visiting its location and declaring that they do so. They score 10 points for this and lose 10 sanity.
A player with a Lore of 20 who knows the Exact Location of an Open Portal may close it by visiting its location and declaring that they do so. They score 20 points for this and lose 10 sanity.
Any player reading the Necronomicon has their sanity reduced to zero. The Terror Level is increased by 20. If their Lore is 40 or higher when their sanity goes above 0 their score is quadrupled.