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I think duplicate sealed might be a better place to start? Potentially allowing players to mutually agree to "write-off" games decided purely on mana flood/screw?
What happens if you need to shuffle the pre-ordered deck?
There are potentially two things to be "testing" - if you go for the duplicate sealed, then deck building is being tested more than play, whereas if using pre-built and pre-"randomized" decks, then it is almost exclusively play skill.
I think in both cases, there is a chance that it will not only be play skill being testing, but also playing around a known quality (i.e. a card pool or deck order)
Sounds like a lot of effort and complexity - designing a new game with less inherit variance might be easier ;)
Nice idea, though.
You'd have to remove all shuffle effects from both decks as well as anything like Vendilion Clique. Then you could potentially make the decks considerably smaller if you're prepared to assume the game won't go longer than a certain number of turns.
If you make the decks I'll play :)
If you make both decks exactly the same that's probably too weird as then you always know the contents of your opponent's hand.
If both decks are made in advance (even if different) and both keep the same order, you will know the order of cards for the opponents deck if you play both decks in at least one game each, which would make sense as you can try both sides of the match.
Thomas David Baker said:
If you make both decks exactly the same that's probably too weird as then you always know the contents of your opponent's hand.
You think the same deck will win in each case? If you prearrange reasonable draws between evenly matched decks I bet you don't get the same result from each A v B game. No need for tiebreaks, just best A and best B player.
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