Got the decklist from Twitter and it only had 32 non-land cards so added 4 more Plains.
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Yeah, you could play them as spells. That's possibly what the real list has.
But you really want to be playing your 7th Plains on T8.
Not sure it would play 28 lands even though it really wants to get Emeria online - perhaps some number of Expedition Map ( good with Sun Titan, fetches Emeria) were played?
Kitchen Finks are likely present somewhere (sb?)
Also, regardless of whether or not they were played, 1or 2 plains should be Mistveil Plains
Ok, that decklist is not quite correct... This is the actual list 1st. Jeremiah A. Haney
11 Plains4 Tectonic Edge4 Emeria, the Sky Ruin2 Arid Mesa2 Marsh Flats4 Path to Exile4 Wall of Omens4 Flickerwisp4 Sun Titan4 Pilgrim’s Eye4 Day of Judgment4 Oblivion Ring3 Mortarpod2 Lone Missionary2 Glimmerpoint Stag2 Kor SkyfisherSB:1 Austere Command1 Martial Coup1 Lone Missionary1 Mortarpod2 Condemn2 Leonin Relic-Warder3 Runed Halo4 Luminarch Ascension
Cleaned up version:
Wasn't going to bother playing an extended ptq this weekend, but this is easy to throw together and looks fun. And the learning curve doesn't seem too steep.
So you crush aggro, right? How do faeries matchups play? What are the ruined halos for usually... or just a catch-all? How good was mortarpod? Would you change anything?
Thanks!
Aggro is a very good matchup. RDW, Boros, Naya, etc. are very favorable. The lone missionaries single-handedly stop RDW and the early-game Boros. Especially with Sun Titan bringing them back and your blink creatures to activate the life gain multiple times. The Faerie matchup is a bit difficult but mortarpod is the all-star here. It hits their vendilion clique and little tokens. With so much graveyard manipulation you can play Sun Titan's and other stuff without worrying about playing around counters too much. When you have 2 Emeria's triggering next turn they aren't as motivated to counter your creatures.
I don't think we are going to keep the runed halos. We have been discussing it but haven't made a solid choice yet. We are going to make changes next week in preparation for the PTQ in Portland, OR. I can keep you up-to-date with what we talk about and how portland goes because the deck is definitely solid.
One bit of advice i can offer though is to use flickerwisp as a removal spell. When facing a pesky Sword sometimes I would cast flickerwisp targeting a flickerwisp i already had in play. Then at end of turn my other flickerwisp would return to play and I would target their Sword of Feast and Famine. Effectively shutting the sword down for 2 turns. But with so much blinking things can get very confusing lol. I had to call a judge a couple times because I wasn't completely sure what was going on haha.
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