Demonic Tutor

Magic: the Gathering in the UK

didn't wizards say they weren't just going to print the good cards at mythic? welp

fuck you wi$ardz!

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Last time I checked steward of valeron could only make green mana.
Why is Lotus Cobra getting all the hate? It's an obviously overpowered card that will have decks built to abuse it. Isn't that what mythic rares are all about? Plus it has "Lotus" in the name, which is Wizards speak for "Money".

I'd like to know what they were thiking when they made Mindbreak Trap as a mythic rare. They promised no "Utility" spells at mythic, then printed a counterspell (and a necessary one in a format full of Bloodbraids and Stags - not to mention in older formats with storm) at mythic! It's the Zendikar replacement for Cryptic Command - no blue deck will be worth playing without it.
I think kieran has hit this on the nose. The lotus is good but not an auto 4 of - if u don't hit sac lands then it's much worse than birds as a 2 drop. Furthermore apart from being a mythic, mindbreak trap has really shity art. That card will be played far more than cobra as answers cascade, stag, banefire or as just an exile counterspell in standard. While dealing with storm and supplementing force of will in other formats. Anyway sac lands and wrath are at rare not mythic, plus the new goblin and vampire and the other valakut cycle also.

More to the point the set is released in a week and there's only 119 cards spoiled - 20 are basic lands - where the fuck is the rest?


Kieran Symington said:
Why is Lotus Cobra getting all the hate? It's an obviously overpowered card that will have decks built to abuse it. Isn't that what mythic rares are all about? Plus it has "Lotus" in the name, which is Wizards speak for "Money". I'd like to know what they were thiking when they made Mindbreak Trap as a mythic rare. They promised no "Utility" spells at mythic, then printed a counterspell (and a necessary one in a format full of Bloodbraids and Stags - not to mention in older formats with storm) at mythic! It's the Zendikar replacement for Cryptic Command - no blue deck will be worth playing without it.
Oh and my mate pv agrees with me.

Mindbreak Trap
2UU
Instant - Trap (Mythic Rare)
If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends." - Noyan Dar, Tazeem lullmage

I like this card a lot, as it has many different applications. First, it completely hoses storm-based combo decks, and it can be played in any color if that is your only goal. If they are playing the likes of Ad Nauseam, it’ll probably counter it anyway, since they need multiple rituals to play it.

Then, it is the counter everyone asked for in the last Block tournament. It not only deals with Cascade (and for free if they get lucky), it also doesn’t meddle with your Cascading as far as Bloodbraid Elf is concerned – no longer you have to play many Traumatic Visions. It also removes from the game (okay, okay… “exiles”) instead of countering the spell, so it hits Great Sable Stag and Volcanic Fallout, which is not irrelevant.

I predict this card will see play, but not as a four-of like Cryptic Command, unless the Standard format resembles the Block format too much, which I’ve already said I don’t think it will.

I do have one problem with this card, though – it is Mythic. Now, that would not be a problem – I’m familiar with the concept of having to sell boosters. Planeswalkers are Mythic and good, and I’m not complaining. The problem was that they specifically told us utility cards would not be Mythic – this strikes me as a utility card. How is it not? Is it some giant powerful being? Some game-breaking effect? No, it’s definitely utility. Why did they tell us they wouldn’t do that, then? If they had not told us anything, I would be fine with it, but this shows me when Wizards says something, they don’t necessarily mean it.
Steve, you are a fucking retard (: x

stevie_b said:
Oh and my mate pv agrees with me.

Mindbreak Trap
2UU
Instant - Trap (Mythic Rare)
If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends." - Noyan Dar, Tazeem lullmage

I like this card a lot, as it has many different applications. First, it completely hoses storm-based combo decks, and it can be played in any color if that is your only goal. If they are playing the likes of Ad Nauseam, it’ll probably counter it anyway, since they need multiple rituals to play it.

Then, it is the counter everyone asked for in the last Block tournament. It not only deals with Cascade (and for free if they get lucky), it also doesn’t meddle with your Cascading as far as Bloodbraid Elf is concerned – no longer you have to play many Traumatic Visions. It also removes from the game (okay, okay… “exiles”) instead of countering the spell, so it hits Great Sable Stag and Volcanic Fallout, which is not irrelevant.

I predict this card will see play, but not as a four-of like Cryptic Command, unless the Standard format resembles the Block format too much, which I’ve already said I don’t think it will.

I do have one problem with this card, though – it is Mythic. Now, that would not be a problem – I’m familiar with the concept of having to sell boosters. Planeswalkers are Mythic and good, and I’m not complaining. The problem was that they specifically told us utility cards would not be Mythic – this strikes me as a utility card. How is it not? Is it some giant powerful being? Some game-breaking effect? No, it’s definitely utility. Why did they tell us they wouldn’t do that, then? If they had not told us anything, I would be fine with it, but this shows me when Wizards says something, they don’t necessarily mean it.

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