Demonic Tutor

Magic: the Gathering in the UK

dv8r's possible decklists for extended (almost certainly all bad, but to start you thinking)

Second Sunrise Combo (this is what I'm going to play at Reading, but remember, I'm not playing to win)

// Lands
    4 [HOP] Seat of the Synod
    4 [HOP] Ancient Den
    1 [GP] Godless Shrine
    1 [RAV] Watery Grave
    2 [DIS] Hallowed Fountain
    4 [ZEN] Marsh Flats
    1 [ZEN] Plains (1)
    1 [RAV] Sacred Foundry
    3 [HOP] Vault of Whispers
    1 [ZEN] Scalding Tarn

// Spells
    4 [RAV] Terrarion
    1 [MR] Pyrite Spellbomb
    4 [MR] Second Sunrise
    2 [FD] Krark-Clan Ironworks
    2 [ARB] Time Sieve
    4 [FD] Conjurer's Bauble
    4 [DS] Reshape
    4 [M10] Open the Vaults
    4 [TSP] Lotus Bloom
    4 [10E] Chromatic Star
    4 [SHM] Elsewhere Flask
    1 [ALA] Tezzeret the Seeker

// Sideboard
SB: 3 [CFX] Path to Exile
SB: 3 [TSP] Teferi, Mage of Zhalfir
SB: 4 [FUT] Bitter Ordeal
SB: 3 [PS] Meddling Mage
SB: 2 [TSP] Wipe Away


WUB Teachings

// Lands
    1 [TSP] Academy Ruins
    1 [FUT] Tolaria West
    1 [DIS] Ghost Quarter
    2 [M10] Glacial Fortress
    1 [GP] Godless Shrine
    4 [DIS] Hallowed Fountain
    4 [ZEN] Marsh Flats
    1 [ZEN] Misty Rainforest
    1 [RAV] Watery Grave
    2 [ZEN] Scalding Tarn
    2 [ZEN] Plains (1)
    6 [ZEN] Island (1)

// Creatures
    2 [MOR] Vendilion Clique
    2 [M10] Baneslayer Angel
    2 [SHM] Kitchen Finks
    1 [TSP] Teferi, Mage of Zhalfir

// Spells
    4 [9E] Mana Leak
    3 [TSP] Mystical Teachings
    1 [M10] Negate
    4 [CFX] Path to Exile
    1 [DS] Pulse of the Fields
    1 [TSP] Spell Burst
    4 [DIS] Spell Snare
    1 [PLC] Extirpate
    3 [FD] Engineered Explosives
    3 [LRW] Cryptic Command
    2 [FD] Vedalken Shackles

// Sideboard
SB: 1 [SHM] Kitchen Finks
SB: 2 [9E] Circle of Protection: Red
SB: 2 [CHK] Cranial Extraction
SB: 4 [GP] Leyline of the Void
SB: 1 [ZEN] Ravenous Trap
SB: 3 [EVE] Glen Elendra Archmage
SB: 2 [MOR] Negate


Wild Pair Project X (this one is the most rough version of the decks I'm working on, so needs thought)

// Lands
    2 [10E] Treetop Village
    2 [WWK] Raging Ravine
    1 [SOK] Mikokoro, Center of the Sea
    2 [ZEN] Forest (1)
    3 [GP] Stomping Ground
    4 [SHM] Fire-Lit Thicket
    3 [FUT] Zoetic Cavern
    1 [RAV] Temple Garden
    2 [ZEN] Arid Mesa
    3 [ZEN] Verdant Catacombs
    1 [DIS] Blood Crypt
    1 [RAV] Sacred Foundry

// Creatures
    2 [FUT] Grinning Ignus
    1 [CHK] Dosan the Falling Leaf
    4 [M10] Birds of Paradise
    2 [PLC] Radha, Heir to Keld
    4 [TSB] Wall of Roots
    4 [PLC] Simian Spirit Guide
    1 [FUT] Magus of the Moon
    2 [TSP] Saffi Eriksdotter
    2 [ALA] Hissing Iguanar
    2 [DIS] Crypt Champion

// Spells
    4 [PLC] Wild Pair
    4 [9E] Seething Song
    3 [MOR] Idyllic Tutor

// Sideboard
SB: 4 [SHM] Fulminator Mage
SB: 2 [M10] Acidic Slime
SB: 4 [SHM] Vexing Shusher
SB: 1 [PLC] Stingscourger
SB: 4 [10E] Siege-Gang Commander


RU Kiki-Mite

// Lands
    4 [EVE] Cascade Bluffs
    4 [ZEN] Scalding Tarn
    1 [TSP] Urza's Factory
    2 [FUT] Tolaria West
    1 [DIS] Ghost Quarter
    4 [GP] Steam Vents
    2 [AT] Mountain (1)
    5 [10E] Island (2)
    1 [SOK] Miren, the Moaning Well

// Creatures
    4 [TSP] Greater Gargadon
    3 [CHK] Kiki-Jiki, Mirror Breaker
    4 [LRW] Pestermite
    3 [MOR] Vendilion Clique
    3 [TSP] Mogg War Marshal
    2 [TSP] Teferi, Mage of Zhalfir
    2 [LRW] Sower of Temptation

// Spells
    4 [DD2] Ancestral Vision
    4 [8E] Mana Leak
    3 [FD] Vedalken Shackles
    1 [FUT] Pact of Negation
    3 [DIS] Spell Snare

// Sideboard
SB: 1 [MOR] Vendilion Clique
SB: 1 [DIS] Spell Snare
SB: 2 [WWK] Ricochet Trap
SB: 3 [BOK] Threads of Disloyalty
SB: 4 [MR] Chalice of the Void
SB: 3 [ZEN] Archive Trap
SB: 1 [FD] Engineered Explosives



and one list which I think is probably just bad (although maybe good with Martyrs and/or glittering wish):

Enduring Renewal Combo
// Lands
    1 [7E] Plains (3)
    1 [SHM] Mistveil Plains
    3 [RAV] Temple Garden
    1 [EVE] Flooded Grove
    1 [DIS] Breeding Pool
    4 [ZEN] Verdant Catacombs
    3 [DM] Forest (2)
    1 [SHM] Mystic Gate
    1 [DIS] Ghost Quarter
    1 [DIS] Hallowed Fountain
    4 [ZEN] Misty Rainforest

// Creatures
    4 [CFX] Knight of the Reliquary
    1 [RAV] Birds of Paradise
    1 [GP] Wild Cantor
    1 [MOR] Reveillark
    1 [PLC] Essence Warden
    4 [FUT] Tarmogoyf
    4 [TSB] Wall of Roots
    4 [CFX] Noble Hierarch
    1 [BOK] Kami of False Hope
    1 [9E] Soul Warden
    4 [ALA] Ranger of Eos

// Spells
    4 [IA] Enduring Renewal
    2 [ARB] Wargate
    2 [DIS] Proclamation of Rebirth
    4 [RAV] Chord of Calling
    1 [BOK] Umezawa's Jitte

// Sideboard
SB: 3 [10E] Pithing Needle
SB: 1 [CFX] Progenitus
SB: 2 [FUT] Aven Mindcensor
SB: 2 [BOK] Umezawa's Jitte
SB: 1 [CHK] Boseiju, Who Shelters All
SB: 2 [TSP] Teferi, Mage of Zhalfir
SB: 3 [PS] Meddling Mage
SB: 1 [WWK] Kor Firewalker


I have slightly offbeat sbs for things like burn, hive mind and whatever, but if you're talking about NEW ARCHETYPES, then this is what I have.....

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Thanks Peter these are cool. I look forward to you winning several rounds 1-0 with the recurring Pyrite Spellbomb kill once Tezzeret is duressed away ...
I hadn't actually thought about deliberately winning 1-0 with that deck. I've a little more practice to get with it, but I'm even more in love with it than before!
Your Howling Mine triggers.


Don't forget them.

Daniel Royde said:
I hadn't actually thought about deliberately winning 1-0 with that deck. I've a little more practice to get with it, but I'm even more in love with it than before!
whats the story behind this howling mine joke that keeps cropping up?
I should really make a demotivational of that.

Dan Barrett said:
Your Howling Mine triggers.


Don't forget them.

Daniel Royde said:
I hadn't actually thought about deliberately winning 1-0 with that deck. I've a little more practice to get with it, but I'm even more in love with it than before!
Battlefield Schmattlefield said:
whats the story behind this howling mine joke that keeps cropping up?

Basically if the following happens-

You have a howling mine in play. Your opponent forgets the trigger and gets a warning. Your opponent bounces your howling mine. You don't replay it. You pass the turn back to him....

Then what you shouldn't do is-

Say "Don't forget your howling mine trigger" in order to get him to cheat and draw an extra card in the hope that he might get a gameloss.

because it's cheating to try to encourage your opponent to do something the rules don't allow.
Let's add to this story the image of Daniel Royde at Nats last year, arm thrust into the air, yelling "JUDGE" in his favorite game-losses-are-my-favorite-way-to-win voice. Because this is an actual situation, not a theoretical one :)

The same Mr. Royde actually played Time Sieve precisely because of the game losses he could get his opponents for missing Howling Mine triggers. Let's just say he's not a casual player, shall we? ... :S
I thought that would only give a warning? Well, it's definately something to keep in mind for my Standard deck :)

Thomas David Baker said:
Let's add to this story the image of Daniel Royde at Nats last year, arm thrust into the air, yelling "JUDGE" in his favorite game-losses-are-my-favorite-way-to-win voice. Because this is an actual situation, not a theoretical one :)

The same Mr. Royde actually played Time Sieve precisely because of the game losses he could get his opponents for missing Howling Mine triggers. Let's just say he's not a casual player, shall we? ... :S
It does only give a warning, but it happens every turn. And three (2?) warnings is a game loss.
3
Three is a game loss. It only actually happened once... in the quarter finals of a ptq.
I don't deny that knowing my opponents would make technical errors when playing against me was a reason to play the deck.
I have to defend myself- it was one of many reasons, along with- fun, good matchups, people would misplay against me, helped me learn to play faster and so on.

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