Demonic Tutor

Magic: the Gathering in the UK

Ways to deal with Eldrazi in Common and Uncommon:

Name: Corpsehatch
Cost: 3BB
Type: Sorcery
Rules Text: Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn
creature tokens onto the battlefield. They have "Sacrifice this creature:
Add {1} to your mana pool."
Rarity:

Uncommon


Name: Guard Duty
Cost: W
Type: Enchantment - Aura
Rules Text: Enchant creature
Enchanted creature has defender.
Rarity: Common

Plus, dubiously, Perish the Thought (targeted discard), Vendetta (kill it but take 8+ damage for the privilege), Virulent Swipe (Annihilate still triggers and you lose a guy, too), Heat Ray (if you have 9+ mana available), Traitorous Instinct (get your own Annihilate), Daggerback Basilisk (Annihilate still triggers).

Small prediction based on very limited experience and playskill: evasion is going to be more important than ever before in this set.  Either because you want to kill past their walls before their Eldrazi become online or to stop them killing you past your walls until your Eldrazi come online.

Anyone else got any predictions for draft now that we see a lot more of the set?
 

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I wonder if the counterspells will actually be quite playable (contrary to Shards or Zen where they were pretty bad) to both stop and protect the big guys ...
They will be. Also Beastbreaker is a mega bomb cos when he comes down on tun 2 into pump turn 3 you are so far ahead in slow format tempo. The level up counter guy deck may infact just be the best. He is abit good if you draft enough levelers.
Full spoiler available on Wizards site btw

http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/riseoftheel...

aggro looks like a losing proposition, unless you get lucky with evasion mans and are willing to umbra them up
There actually seem to be quite a few 3-drops that can't be stopped by walls - especially if you include the ones that level up into evasion on turn 3. Plus rebound combat tricks make it more difficult to block creatures effectively with walls. I don't think it will be as slow as people think.
is this a mistake, or did they mean to put up a full spoiler?

if this gets removed then (obv) mtgsalvation now has a full spoiler :D

Paul Hodgson said:
Full spoiler available on Wizards site btw

http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/riseoftheel...

aggro looks like a losing proposition, unless you get lucky with evasion mans and are willing to umbra them up
I imagine it was intentional

Amar Dattani said:
is this a mistake, or did they mean to put up a full spoiler?

if this gets removed then (obv) mtgsalvation now has a full spoiler :D

Paul Hodgson said:
Full spoiler available on Wizards site btw

http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/riseoftheel...

aggro looks like a losing proposition, unless you get lucky with evasion mans and are willing to umbra them up
Best removal for eldrazi is probably:

Smite

W
Instant

Destroy target blocked creature

That is first pick quality.
Annihilate still triggers, though, so it's a 3-for-1 in the case of the Annihilate 2 Common. Not awesome. Plus you have to hold your amazing removal spell in hand all through the early game where it's CMC of 1 is so relevant.

Mark Walker said:
Best removal for eldrazi is probably:
Smite
W
Instant

Destroy target blocked creature

That is first pick quality.
tbh the best removal for Eldrazi is going to be killing off any spawn tokens that they put onto the battlefield, and then killing them before they hit 9/10/11 mana

Thomas David Baker said:
Annihilate still triggers, though, so it's a 3-for-1 in the case of the Annihilate 2 Common. Not awesome. Plus you have to hold your amazing removal spell in hand all through the early game where it's CMC of 1 is so relevant.

Mark Walker said:
Best removal for eldrazi is probably:
Smite
W
Instant

Destroy target blocked creature

That is first pick quality.
Paul Hodgson said:
tbh the best removal for Eldrazi is going to be killing off any spawn tokens that they put onto the battlefield, and then killing them before they hit 9/10/11 mana


That makes Shrivel quite valuable if you're not using them yourself.
I looks interesting but I'm a little worried about the power level of some uncommons and rares.
The blue x spell that taps creatures is obviously bonkers. Did they think that people were not bored of loosing to sleep already?

Thomas David Baker said:
Annihilate still triggers, though, so it's a 3-for-1 in the case of the Annihilate 2 Common. Not awesome. Plus you have to hold your amazing removal spell in hand all through the early game where it's CMC of 1 is so relevant. Mark Walker said:
Best removal for eldrazi is probably:
Smite W
Instant

Destroy target blocked creature

That is first pick quality.
Yeah, Shrivel is likely a windmill slam, the set looks designed to allow you to abuse having massive amounts of mana available, so anything that can disrupt your opponent from getting there has to be looked at

Mark Walker said:
Paul Hodgson said:
tbh the best removal for Eldrazi is going to be killing off any spawn tokens that they put onto the battlefield, and then killing them before they hit 9/10/11 mana


That makes Shrivel quite valuable if you're not using them yourself.

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