Demonic Tutor

Magic: the Gathering in the UK

Where: County Hotel
When: Monday July 5th 6pm (probable)
What: See Below

* You design and submit 45 Magic cards in Magic Set Editor format by Friday 2nd July to bakert@gmail.com
* I print them, or you can if you have the facilities.
* On Monday 5th evening we cut them up, sleeve them and draft them.  (It was pretty boring cutting and sleeving 360 cards last time ... I'll bring a few pairs of scissors and we should be able to do it fairly swiftly prior to the draft.  I made the start time 6pm to allow for this.)
* What can possibly go wrong?

If you want to participate, sign up below.  I'm not particularly interested in limiting it to 8 and would rather include everyone who wants to be included, although possibly interest level is not enough to take us above 8.

Draft A - Color Centric
1. Thomas David Baker (mostly Black)
2. Kieran "Call Me Lola" Symington (mostly Red/White)
8. Gary Lynch (extra Blue)
11. Glenn Goldsworthy (mostly Green)

Draft B - Balanced Sets
9. Simon O'Keefe
13. Warren Vonk
3. Thom Richardson

Not Assigned
4. Ross Miles
5. Ben Titmarsh
6. Daniel Royde
7. Dan Barrett
10. Ed Gamble
12. Rik Powell
14. Paul Hodgson
15. Benjamin Lei


Views: 173

Reply to This

Replies to This Discussion

There is a school of thought (Dan Royde) that the Un Sets work BEST when mixed in with serious sets.

It worked fine last time. We didn't have anything "Un" that took over the game or the game play like Question Elemental or made anything ridiculous. It was more like incidental laughs along with a (fairly) normal draft.

Warren Vonk said:
I was thinking about UN vs Non-UN...

A set of 'serious' cards mixed with 'UN' cards isn't ever REALLY going to work - perhaps the sets should be separated into UN and SERIOUS sets respectively?
I agree that Un cards mixed in would be better, last time around the Un cards were some of the least ridiculous anyway and they were all good fun.

I don't think we need a strict rarity breakdown however I dont think anyone should make more than 1 card which would obviously be mythic, planeswalkers especially as they are so warping in a draft enviornment. In a normal 8 man draft there are approx 22 rares and 3 mythics Total.
If we all were to fallow Warren's guidlines then there would be 72 rares, which is aready pretty cube-like. If we all push a few of our rares into mythics things will get pretty bonkers.

I'm going to go for a fairly even colour balance and try to shepard most of my cards towards the common uncommon area since last time a lot of mine were in the Rare/Mythic/Banworthy category and I dont think that had a positive effect overall. I'll probably try to make less rares than Warren suggested, although i have a sneaking suspicion its harder to design good commons/uncommons than rares.

Is everyone going to try to get art this time? It doesnt need to me good, or even really relevant to what the card does (altough its nice if you have the time) just something to make each card unique as this makes them loads easier to draft and play with.
Defo true on harder to design C/U - anyone can make a powerful splashy card, fair ones (that aren't functional reprints of existing cards) are tricky!
I agree with Thom that the cards really need artwork. The ones that didn't have any last time just seemed less appealing in the draft - I found I was mostly just putting them at the back of the pack automatically without looking at them. I'm just that shallow.
I also think that a couple of UN cards is good. Made the draft loads of fun last time.
I agree with this.

Artwork should be mandatory, or else we're just playing with bits of paper with lines of text on them...

Kieran Symington said:
I agree with Thom that the cards really need artwork. The ones that didn't have any last time just seemed less appealing in the draft - I found I was mostly just putting them at the back of the pack automatically without looking at them. I'm just that shallow.
Aye. If we're going to be making cards, we should be making CARDS. not random scraps of paper.
While we're at it, calling flavour text mandatory would be a step too far, but seriously, it can really make a card. Its a real shame when a potentially awesome card gets passed over because its 'ugly' or 'boring'.
i would like to play this if there is still spcae
Yep, you're number 15.

Benjamin Lei said:
i would like to play this if there is still spcae
So I currently have:
8 green
1 black
1 red
3 artifacts

any ideas on what totals I need to have when done
45 cards total.

At least 16 green.

Anything within those parameters should be fine.

Glenn Goldsworthy said:
So I currently have:
8 green
1 black
1 red
3 artifacts

any ideas on what totals I need to have when done
The blog Inkwell Looter does some interesting images of Magic Art for anyone looking for a few pictures: http://inkwelllooter.blogspot.com/

Eg:


Vengawallet 2GG

At the Beginning of your End Step, put a coin on Vengawallet. Vewngawallet gets +1/+1 for each £1 of value on it
2/2

Warren Vonk said:
I agree with this.
Artwork should be mandatory, or else we're just playing with bits of paper with lines of text on them...
Kieran Symington said:
I agree with Thom that the cards really need artwork. The ones that didn't have any last time just seemed less appealing in the draft - I found I was mostly just putting them at the back of the pack automatically without looking at them. I'm just that shallow.

Reply to Discussion

RSS

© 2024   Created by Thomas David Baker.   Powered by

Badges  |  Report an Issue  |  Terms of Service