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i went 1-3! wooooooot
I played Chapin control and went 2-3 (one was a bye). I'll probably not play it again, at least not the stock list.
Why not? What did yo have problems with? What would you change?
Dan Barrett said:I played Chapin control and went 2-3 (one was a bye). I'll probably not play it again, at least not the stock list.
This is the deck I ran to a pretty poor 2-3 (losing twice to Jund and once to B/R) Check out the DT card tags - I hope it's still working: 3 Sunspring Expedition
4 Ior Ruin Expedition
4 Journey to Nowhere
3 Courier’s Capsule
4 Crystallization
4 Oblivion Ring
3 Day of Judgment
2 Vapor Snare
3 Sigil of the Empty Throne
4 Open the Vaults
4 Halimar Depths
1 Kabira Crossroads
2 Celestial Colonnade
4 Terramorphic Expanse
2 Marsh Flats
2 Scalding Tarn
2 Tectonic Edge
5 Plains
4 Island
Not bothering posting the sideboard, but most of it turned out to be unnecessary. As it was, I learned a few things from my defeats - namely that I lose to the new manlands (should have seen that coming) and burn - the combination of which was responsible for all my defeats. Plus, if the game went long at all I would win without needing to get stupid card advantage from Open the Vaults. The new deck, then, will look like this for the upcoming nats qualifier:
4 Sunspring Expedition (Added the fourth to combat burn)
4 Ior Ruin Expedition
4 Journey to Nowhere
4 Crystallization
4 Spreading Seas (Answers Manlands)
4 Oblivion Ring
4 Wargate (Tutors things directly into play - including lands)
3 Day of Judgment
3 Sigil of the Empty Throne
4 Halimar Depths
4 Seaside Citadel
4 Terramorphic Expanse
2 Marsh Flats
2 Misty Rainforest
5 Plains
4 Island
1 Forest
Plus there's a new sideboard
4 Cancel
4 Luminarch Ascension
1 Quest for Ancient Secrets
3 Refraction Trap
3 Ice Cage (Needed to stop Malakir Bloodwitch)
Will probably lose horribly, but it's fun to try things out....
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