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I think the 0/4 wall that taps for G for each defender you own is going to be high pick as it gets crazy in multiples.
The levellers as early drops require too much investment to become good, by which time your opponent has soaked up their effect and cast something huge.
Based on the numbers of eldrazi so far, you have to high pick them as everyone needs them. Take them first and then settle on the acceleration. Haven't seen much in the way of removal so far.
I think the 0/4 wall that taps for G for each defender you own is going to be high pick as it gets crazy in multiples. The levellers as early drops require too much investment to become good, by which time your opponent has soaked up their effect and cast something huge. Based on the numbers of eldrazi so far, you have to high pick them as everyone needs them. Take them first and then settle on the acceleration. Haven't seen much in the way of removal so far.
From the defender's we've seen so far it looks like a powerful archetype. Both the Green and the Red ones with tap abilities seem pretty potent. I do hope it doesn't devolve into 'who annihilates first', with the keyword at common I hope we see either a lot of removal for these things or a ton of tokens to clutter the board.
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